milieu

Afficher/Cacher le cube

Déterminer le nombre de
sommets, de faces et
d'arêtes de ce solide.

valider

valider

valider

S =

F =

A =

A = Intersect(xAxis, yAxis)
c = Circle(A, 1)
B = Point(c)
n = 4 (slider from 3 to 100, step 1)
a: 360 / n
l: (2 * sin(π / n))
d = Circle(B, l)
C = Intersect(c, d, 1)
b, D, E, F, G, H, I, faceBCDE, faceBEIF, faceBCGF, faceCDHG, faceDEIH, faceFGHI, arêteBE, arêteBC, arêteCD, arêteDE, arêteBF, arêteEI, arêteFI, arêteFG, arêteCG, arêteGH, arêteDH, arêteHI = Cube(B, C, xOyPlane)
e = true
J, K = partage_en(F, G)
L, M = partage_en(G, H)
N, O = partage_en(H, I)
P, Q = partage_en(I, F)
R, S = partage_en(F, B)
T, U = partage_en(B, C)
V, W = partage_en(C, G)
Z, A_1 = partage_en(C, D)
B_1, C_1 = partage_en(D, E)
D_1, E_1 = partage_en(E, B)
F_1, G_1 = partage_en(E, I)
H_1, I_1 = partage_en(H, D)
f = false
poly1, l_1, w, v, z_1, a_1, i_1, h_1, m = Polygon(L, W, V, Z, A_1, I_1, H_1, M)
poly2, m_1, p, q, l_2 = Polygon(M, P, Q, L)
poly3, l_3, q_1, r, w_1 = Polygon(L, Q, R, W)
poly4, w_2, r_1, s, v_1 = Polygon(W, R, S, V)
poly5, v_2, s_1, e_1, z_2 = Polygon(V, S, E_1, Z)
poly6, p_1, g_1, h_2, m_2 = Polygon(P, G_1, H_1, M)
poly7, g_2, f_1, i_2, h_3 = Polygon(G_1, F_1, I_1, H_1)
poly8, f_2, i_3, a_2, d_1 = Polygon(F_1, I_1, A_1, D_1)
poly9, d_2, e_2, z_3, a_3 = Polygon(D_1, E_1, Z, A_1)
poly10, q_2, p_2, g_3, f_3, d_3, e_3, s_2, r_2 = Polygon(Q, P, G_1, F_1, D_1, E_1, S, R)
sommets: 16
faces: 10
aretes: 24
rep1: 0
rep2: 0
rep3: 0
ChampTexte1 = Textfield(rep1)
ChampTexte2 = Textfield(rep2)
ChampTexte3 = Textfield(rep3)

Tool: partage_en_3_3d (command partage_en)
partage_en[ <Point>, <Point> ]
Input: A, B
Output: C, D

C: (x(B) / 3 + (2 * x(A) / 3), y(B) / 3 + (2 * y(A) / 3), z(B) / 3 + (2 * z(A) / 3))
D: ((2 * x(B) / 3) + x(A) / 3, (2 * y(B) / 3) + y(A) / 3, (2 * z(B) / 3) + z(A) / 3)