Complète le pavage de manière à ce qu'il
remplisse l'écran.

Pour cela, tu dois tracer des droites afin
 d'utiliser l'outil “symétrie axiale”.

Conseil : commence par les hexagones
 

Afficher/cacher les consignes

A = Point(xAxis)
u_1 = false
B = Intersect(xAxis, yAxis)
C = Point(xAxis)
poly1, f, g, h, i, j, k, D, E, F, G = Polygon(B, C, 6)
poly2, l, m, n, p, H, I = Polygon(D, C, 4)
poly4, a, b, c, d, L, M = Polygon(F, E, 4)
poly5, e, f_1, g_1, h_1, N, O = Polygon(G, F, 4)
poly6, i_1, j_1, k_1, l_1, P, Q = Polygon(B, G, 4)
poly7, m_1, n_1, p_1, q_1, R, S = Polygon(C, B, 4)
poly8, r_1, s_1, t_1, T = Polygon(C, S, 3)
poly11, g_2, h_2, i_2, W = Polygon(F, M, 3)
poly12, j_2, k_2, l_2, Z = Polygon(G, O, 3)
poly13, m_2, n_2, p_2, A_1 = Polygon(B, Q, 3)
poly3, q, r, s, t, J, K = Polygon(E, D, 4)
poly9, a_1, b_1, c_1, U = Polygon(D, I, 3)
poly10, d_1, e_1, f_2, V = Polygon(L, E, 3)
poly14, b_2, c_2, d_2, e_2, f_3, g_3 = Polygon(B, C, D, E, F, G)
q1, b_3, r_2, s_2, c_3 = Polygon(B, R, S, C)
q2, h_3, i_3, d_3, c_4 = Polygon(H, I, D, C)
q3, d_4, j_3, k_3, e_3 = Polygon(D, J, K, E)
q4, e_4, l_3, m_3, f_4 = Polygon(E, L, M, F)
q5, f_5, n_3, o, g_4 = Polygon(F, N, O, G)
q6, g_5, p_3, q_2, b_4 = Polygon(G, P, Q, B)
t1, r_3, b_5, q_3 = Polygon(B, Q, R)
t2, h_4, c_5, s_3 = Polygon(C, S, H)
t3, j_4, d_5, i_4 = Polygon(D, I, J)
t4, l_4, e_5, k_4 = Polygon(E, K, L)
t5, n_4, f_6, m_4 = Polygon(F, M, N)
t6, p_4, g_6, o_1 = Polygon(G, O, P)
t_2 = Line(L, I)
a_2 = Line(J, S)
t_3 = Line(R, O)
a_3 = Line(Q, H)
q_4 = Line(P, M)
r_4 = Line(N, K)
B' = Mirror(B, a_2)
C' = Mirror(C, a_2)
D' = Mirror(D, a_2)
E' = Mirror(E, a_2)
F' = Mirror(F, a_2)
G' = Mirror(G, a_2)
poly14', b', c', d', e', f', g' = Polygon(B', C', D', E', F', G')
B'_1 = Mirror(B, t_2)
C'_1 = Mirror(C, t_2)
D'_1 = Mirror(D, t_2)
E'_1 = Mirror(E, t_2)
F'_1 = Mirror(F, t_2)
G'_1 = Mirror(G, t_2)
poly14'_1, b'_1, c'_1, d'_1, e'_1, f'_1, g'_1 = Polygon(B'_1, C'_1, D'_1, E'_1, F'_1, G'_1)
H' = Mirror(H, a_3)
I' = Mirror(I, a_3)
D'_2 = Mirror(D, a_3)
C'_2 = Mirror(C, a_3)
q2', h', i', d'_2, c'_2 = Polygon(H', I', D'_2, C'_2)
I'_1 = Mirror(I, t_2)
H'_1 = Mirror(H, t_2)
I'_2 = Mirror(I, t_2)
D'_3 = Mirror(D, t_2)
C'_3 = Mirror(C, t_2)
q2'_1, h'_1, i'_2, d'_3, c'_3 = Polygon(H'_1, I'_2, D'_3, C'_3)
D'_4 = Mirror(D, r_4)
J' = Mirror(J, r_4)
K' = Mirror(K, r_4)
E'_2 = Mirror(E, r_4)
q3', d'_4, j', k', e'_2 = Polygon(D'_4, J', K', E'_2)
B'_2 = Mirror(B, a_3)
C'_4 = Mirror(C, a_3)
D'_5 = Mirror(D, a_3)
G'_3 = Mirror(G, t_2)
O' = Mirror(O, t_2)
P' = Mirror(P, t_2)
t6', p', g'_3, o' = Polygon(G'_3, O', P')
F'_3 = Mirror(F, t_2)
M' = Mirror(M, t_2)
N' = Mirror(N, t_2)
t5', n', f'_3, m' = Polygon(F'_3, M', N')
F'_4 = Mirror(F, t_2)
N'_1 = Mirror(N, t_2)
O'_1 = Mirror(O, t_2)
G'_4 = Mirror(G, t_2)
q5', f'_4, n'_1, o'_1, g'_4 = Polygon(F'_4, N'_1, O'_1, G'_4)
G'_5 = Mirror(G, t_2)
P'_1 = Mirror(P, t_2)
Q' = Mirror(Q, t_2)
B'_3 = Mirror(B, t_2)
q6', g'_5, p'_1, q', b'_3 = Polygon(G'_5, P'_1, Q', B'_3)
B'_4 = Mirror(B, t_2)
B'_5 = Mirror(B, t_2)
Q'_1 = Mirror(Q, t_2)
R' = Mirror(R, t_2)
t1', r', b'_5, q'_1 = Polygon(B'_5, Q'_1, R')
B'_6 = Mirror(B, t_2)
R'_1 = Mirror(R, t_2)
S' = Mirror(S, t_2)
C'_5 = Mirror(C, t_2)
q1', b'_6, r'_1, s', c'_5 = Polygon(B'_6, R'_1, S', C'_5)
C'_6 = Mirror(C, t_2)
S'_1 = Mirror(S, t_2)
H'_2 = Mirror(H, t_2)
t2', h'_2, c'_6, s'_1 = Polygon(C'_6, S'_1, H'_2)
E'_4 = Mirror(E, a_2)
L' = Mirror(L, a_2)
M'_1 = Mirror(M, a_2)
F'_5 = Mirror(F, a_2)
q4', e'_4, l', m'_1, f'_5 = Polygon(E'_4, L', M'_1, F'_5)
F'_6 = Mirror(F, a_2)
M'_2 = Mirror(M, a_2)
F'_7 = Mirror(F, a_2)
G'_6 = Mirror(G, a_2)
G'_7 = Mirror(G, a_2)
G'_8 = Mirror(G, a_2)
Q'_2 = Mirror(Q, a_2)
B'_7 = Mirror(B, a_2)
B'_8 = Mirror(B, a_2)
Q'_3 = Mirror(Q, a_2)
R'_2 = Mirror(R, a_2)
t1'_1, r'_2, b'_8, q'_3 = Polygon(B'_8, Q'_3, R'_2)